Produced for Xbox's Halo 4 game by Axis Animation,Spartan Ops was a 10 week episodic campaign featuring over 50 minutes of CG. I was lucky to work as part of the massive production on various sections of the interior of the UNSC Infinity as well as smaller prop mechanisms. Below is the first episode featuring some of the parts I worked on.

'HALO 4 SPARTAN OPS' CINEMATIC

Below is a closer look at some of the detailing pieces I built for the armor mechanism as well as the large command tower structure. Built in Maya these were created to slot into proxy models and fill the massive ship interior while the complex giro arm mechanisms were built to function as they would be rigged for animation and applying armour to the Spartans.